Design and Technology - Multimedia

Design and Technology - Multimedia

The Design and Technology course provides broad experiences in a range of contexts and builds on the knowledge and understanding developed in the Technology (Mandatory) course and the Year 9 Design and Technology elective course.

The majority of a student’s time is spent designing creative solutions and making quality design projects.

Design and Technology provides the knowledge, skills, understanding and values that build a foundation for young people to examine design opportunities around them and respond appropriately using design methodology and a wide range of technologies available to them at Barker. Critical thinking skills are developed through engagement with creative practical problem-solving activities.

Students also gain an understanding of how innovative ideas promote our standard of living and can provide a competitive advantage.

Barker College provides two options to study Design and Technology:

Design and Technology Materials – where students complete projects predominantly in the workshop

OR

Design and Technology Multimedia – where students complete projects that predominantly require the use of computer applications.

Contact

Head of Department: Darren Woodrow
Email: dwoodrow@barker.nsw.edu.au

Year 9

Design and Technology - Multimedia

Students at Barker electing to study Design and Technology for the first time will complete a 100 hour course, students choosing to continue from Year 9 complete a 200 hour course.

Practices used by Designers in Industry – students appreciate that the practices and processes used by designers in industry are similar and different to what they apply. Communication methods, management approaches, inspiration sources and design methodologies are explored.

‘Drones for Good’ – Engineered Systems: students identify opportunities to improve the aesthetic and functional attributes of drones and apply a design process to generate improved component design for the manufacture and testing on drones. Students use computer aided design (CAD) to model parts and 3d printing or other to manufacture their components for testing.

‘Animation and Video Editing’ – Information and Communication Systems: students create subject matter and animated scenes, apply special effects and produce a trailer for a specific audience. Students produce storyboards and apply 3dsMax and Premier Pro to generate design solutions.

Impact of design on society and the environment – Students learn how their choices as a designer can have both positive and negative implications on the world around them. They learn to foster ethical behavior and apply appropriate decisions in how they respond to opportunities to improve the world in which they live.

Assessment Structure

Task 1: Designer Practices Research Assignment

Task 2: ‘Drones for Good’ Improving the application of drones.

Task 3: ‘The Directors Cut’ Animation and Video Editing

Task 4: Semester 2 Examination

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Year 10

Design and Technology - Multimedia

Case Study on a Designers – students clarify the practices and processes used by designers in industry and explore the impact of technology on the past, present and the future.

‘Promotional Design’ – Graphic Design - Information and Communication Technologies: students design and produce a range of promotional designs using different graphic design applications, including: the Adobe Suite and 3dsMax for modelling characters.

‘Something Rich and Strange’ – Architecture and Animation - Material Technologies and Information and Communication Technologies: students create ecologically sustainable building forms and fly through scenes of what they have modelled. Applications include: ArchiCAD, 3dsMax and Lumion.

Impact of design and technology on society and the environment – Students evaluate the impact of designed solutions on society and the environment and reflect on how they can respond to opportunities to improve the world in which they live.

Assessment Structure

Task 1: Case Study on a Designer

Task 2: ‘Promotional Design’ Graphic Design

Task 3: ‘Something Strange and Rich’ Architectural Design

Task 4: Semester 2 Examination

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Year 11

Design and Technology - Multimedia

The Year 11 Preliminary course is designed as a foundation to the HSC course. The HSC course includes the development and realisation of a major design project, the completion of a case study on an innovation and other teaching and learning activities.

Stand out from the Crowd – students use a range of computer applications to produce, promote and advertise – this includes print media, animation techniques and special effects.

Better by Design - students research a designer in an area they are interested and apply similar processes to produce a creative design solution. Students also apply a range of design methodologies to identify design opportunities and respond to genuine needs.

Design theory and practice and issues relating to the impact of design and technology on society and the environment – Students evaluate the impact of designed solutions on the individual, society and the environment.

Assessment Structure

Task 1: Stand out from the Crowd

Task 2: Better by Design

Task 3: Semester 2 examination

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